Output generated on xpQzL's MASSIVE_PAINTER experimental software,
using the collector's wallet as the SEED for Generator Parameters, Random Movement Algorythm and Color Scheme.
SEED: "tz1Qygw9Jy3ThBiUsicun2Jz6R7gQGxmkCtp"
Check the tool on https://teia.art/objkt/863724
- ||: MASSIVE-PAINTER :|| - is an experimental interactive audiovisual tool designed to generate and distribute procedurally-created 3D meshes within an XYZ grid matrix. Users can customize colors, adjust parameters, and randomize values using intuitive buttons and sliders, inspiring dynamic and creative exploration. This tool was developed with a playful approach to generative art, simulating the experience of creating art using an imagined "Famiclone" console. Its versatility enables both structured control and unpredictable algorithmic results. The generated visuals results in abstract and pseudo-figurative pixel art.
---- INPUT MAP ------------
[ ENTER ] Stop/Play random movement
[ LeftClick + Drag ] or [ WASD ] to move
[ Hold SHIFT ]: Increase speed
[ E ] : Zoom In / [ Q ] : Zoom Out
[ MOUSE SCROLL ]: +/- Scale
[ Ctrl + MOUSE SCROLL ]: +/- Spacing
[ Alt + MOUSE SCROLL ]: +/- Fill Probability
[ R ]: Randomize all parameters
[ Z ]: On/Off Rotate_X
[ X ]: On/Off Rotate_Y
[ C ]: Randomize Colors
[ V ] or [ SPACE ]: Variate Grid Seed
--------- TROUBLESHOOTING ------------
If you are running the application on OBJKT.COM , be sure to enable Advanced Mode, or the application will not run.
--------- TECHNICAL NOTES ---------------
MASSIVE PAINTER was developed using Godot Engine.
You can find the full documentation, licenses, and contribute by reporting bugs or requesting new features on the project's GitHub repository: https://github.com/xpqzl/Massive_Painter_Teia
Developed using an Intel i7 CPUs and RTX 2070 GPUs, running at 60 FPS.
For best results, use fullscreen mode on your primary monitor.
Differences in FPS and any processing failures can result in anomalies and varying outputs.